CS2 Updates

Official patch notes feed

PATCH NOTES2026-04-30

Counter-Strike 2 Update - 2026-04-30

MAPS Cache - Map-wide clipping fixes and geometry polish. - Fixed some spots where bomb would be unreachable when dropped. - Fixed dynamic shadows breaking in some spots. - Fixed some surface sound types. - Fixed hand popping when counter-strafing with a grenade equipped. MISC - Limit aim punch to 90 degrees. - Added secondary intersection trace for partially-occluded thirdperson weapons. - Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions. - Fixed issue that caused defuse-cables from completely occluded players to also be occluded. - Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.

PATCH NOTES2026-04-29

Counter-Strike 2 Update - 2026-04-29

MAPS Cache - Bomb explosion radius increased. - Lighting Adjustments around Vent. - Disabled player collision on sign and removed lamp by squeaky. - Reworked e-box on A-site for better visibility. - Lowered Checkers entrance frame height at B Main. - Removed AC unit above Sandbags and moved pipes. - Fixed lack of footstep sounds on top of crates at A-site. - Fixed hole in world on door in Sun Room. - Fixed wall bangs on A Main wall. - Fixed some z-fighting around Garage. - Adjusted grenade clipping throughout map. - Adjusted player clipping throughout map. Dust II - Blocked visibility through corner of Mid Box (Xbox). SOUND - Speculative fix for a case where all audio drops out. MISC - Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling. - Adjusted particle effect sprite opacity for fully occluded flashbangs. - Improved smoke lighting consistency. - Minor adjustments to dropped pistol magazine velocity. - Ambient Occlusion adjustment settings in Environment Blend shader restored. - Fixed a case where money was subtracted from the wrong player during bot takeover.

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CS2 Updates