PATCH NOTES2026-07-16
Call II Arms-ory - 2026-07-16
Last week we released new weapon and sticker collections from our previous Call to Arms-ory (https://store.steampowered.com/news/app/730/view/500591777095353663). Congratulations to the artists who had their items included!
Now that these items are available, we're looking for new items for one new weapon collection:
- Fairy Tales
And two new sticker collections:
- Cryptids
- Pop Art
To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool:
https://clan.fastly.steamstatic.com/images/3381077/a81bfcc2c8c1dccad0505d7aced8c7091a808283.png
In order to have your items included in these new collections, you must agree to Counter-Strike 2's Supplemental terms (https://steamcommunity.com/workshop/workshoplegalagreement/?appid=730&snr=1_2108_9__2107).
We're excited to see your take on the categories above!
PATCH NOTES2026-07-08
Counter-Strike 2 Update - 2026-07-08
PREMIER
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Premier Season Five has begun
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Added Cache to the Active Duty Map Pool
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Removed Overpass from the Active Duty Map Pool
GAMEPLAY
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Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
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Damage is now applied according to precomputed simulation values, baked into the compiled map.
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Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
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Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
ARMORY
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Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
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Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
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Train 2025 and Sport & Field weapon collections are no longer available in the Armory
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Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
WORKSHOP
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Updated "Custom Paint Job Extended"
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Added option to include a dedicated overlay mask texture
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Added option to set unique overlay UV randomization separate from albedo UV randomization
MISC
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Reduced the performance cost of showing the scoreboard.
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Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
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Increased sticker rotation precision to allow half-degree increments on application screen.
MAP SCRIPTING
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Added Instance.QueueAfterThinks
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Added Instance.OnWeaponDrop
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Added CSWeaponBase.GetOriginalOwner
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Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
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Added file name and line number to errors caught during the CompileModule step of script loading.
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Removed support for deprecated vts assets.
ENGINE
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Updated engine code to the latest version of Source 2
MAPS
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Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
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Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
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Added community maps Debris and El Dorado to Wingman mode
Cache
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Various clipping adjustments
Dust II
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Fixed pixel gap Outside Tunnel
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Clipping adjustment Outside Tunnel
Inferno
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Clipping fix to prevent pixel boost at Top of Mid