CS2 Updates

官方补丁动态聚合

PATCH NOTES2026-07-16

Call II Arms-ory - 2026-07-16

Last week we released new weapon and sticker collections from our previous Call to Arms-ory (https://store.steampowered.com/news/app/730/view/500591777095353663). Congratulations to the artists who had their items included! Now that these items are available, we're looking for new items for one new weapon collection: - Fairy Tales And two new sticker collections: - Cryptids - Pop Art To submit weapon finishes and stickers to this Call to Arms, select the appropriate option using the Counter-Strike 2 Workshop Tool: https://clan.fastly.steamstatic.com/images/3381077/a81bfcc2c8c1dccad0505d7aced8c7091a808283.png In order to have your items included in these new collections, you must agree to Counter-Strike 2's Supplemental terms (https://steamcommunity.com/workshop/workshoplegalagreement/?appid=730&snr=1_2108_9__2107). We're excited to see your take on the categories above!

PATCH NOTES2026-07-08

Counter-Strike 2 Update - 2026-07-08

PREMIER - Premier Season Five has begun - Added Cache to the Active Duty Map Pool - Removed Overpass from the Active Duty Map Pool GAMEPLAY - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. - Damage is now applied according to precomputed simulation values, baked into the compiled map. - Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly. - Fixed case where picking up dropped weapons through the Buy Menu would fail to complete. ARMORY - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque - Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing - Train 2025 and Sport & Field weapon collections are no longer available in the Armory - Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory WORKSHOP - Updated "Custom Paint Job Extended"  - Added option to include a dedicated overlay mask texture  - Added option to set unique overlay UV randomization separate from albedo UV randomization  MISC - Reduced the performance cost of showing the scoreboard. - Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana). - Increased sticker rotation precision to allow half-degree increments on application screen. MAP SCRIPTING - Added Instance.QueueAfterThinks - Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner - Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command. - Added file name and line number to errors caught during the CompileModule step of script loading. - Removed support for deprecated vts assets. ENGINE - Updated engine code to the latest version of Source 2 MAPS - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes - Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes - Added community maps Debris and El Dorado to Wingman mode Cache - Various clipping adjustments Dust II - Fixed pixel gap Outside Tunnel - Clipping adjustment Outside Tunnel Inferno - Clipping fix to prevent pixel boost at Top of Mid

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CS2 更新