CS2 Updates

官方补丁动态聚合

PATCH NOTES2026-07-08

Counter-Strike 2 Update - 2026-07-08

PREMIER - Premier Season Five has begun - Added Cache to the Active Duty Map Pool - Removed Overpass from the Active Duty Map Pool GAMEPLAY - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. - Damage is now applied according to precomputed simulation values, baked into the compiled map. - Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly. - Fixed case where picking up dropped weapons through the Buy Menu would fail to complete. ARMORY - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque - Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing - Train 2025 and Sport & Field weapon collections are no longer available in the Armory - Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory WORKSHOP - Updated "Custom Paint Job Extended"  - Added option to include a dedicated overlay mask texture  - Added option to set unique overlay UV randomization separate from albedo UV randomization  MISC - Reduced the performance cost of showing the scoreboard. - Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana). - Increased sticker rotation precision to allow half-degree increments on application screen. MAP SCRIPTING - Added Instance.QueueAfterThinks - Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner - Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command. - Added file name and line number to errors caught during the CompileModule step of script loading. - Removed support for deprecated vts assets. ENGINE - Updated engine code to the latest version of Source 2 MAPS - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes - Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes - Added community maps Debris and El Dorado to Wingman mode Cache - Various clipping adjustments Dust II - Fixed pixel gap Outside Tunnel - Clipping adjustment Outside Tunnel Inferno - Clipping fix to prevent pixel boost at Top of Mid

PATCH NOTES2026-07-08

Counter-Strike 2 Update - 2026-07-08

PREMIER - Premier Season Five has begun - Added Cache to the Active Duty Map Pool - Removed Overpass from the Active Duty Map Pool GAMEPLAY - Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps. - Damage is now applied according to precomputed simulation values, baked into the compiled map. - Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly. - Fixed case where picking up dropped weapons through the Buy Menu would fail to complete. ARMORY - Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque - Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing - Train 2025 and Sport & Field weapon collections are no longer available in the Armory - Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory WORKSHOP - Updated "Custom Paint Job Extended"  - Added option to include a dedicated overlay mask texture  - Added option to set unique overlay UV randomization separate from albedo UV randomization  MISC - Reduced the performance cost of showing the scoreboard. - Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana). - Increased sticker rotation precision to allow half-degree increments on application screen. MAP SCRIPTING - Added Instance.QueueAfterThinks - Added Instance.OnWeaponDrop - Added CSWeaponBase.GetOriginalOwner - Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command. - Added file name and line number to errors caught during the CompileModule step of script loading. - Removed support for deprecated vts assets. ENGINE - Updated engine code to the latest version of Source 2 MAPS - Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes - Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes - Added community maps Debris and El Dorado to Wingman mode Cache - Various clipping adjustments Dust II - Fixed pixel gap Outside Tunnel - Clipping adjustment Outside Tunnel Inferno - Clipping fix to prevent pixel boost at Top of Mid

PATCH NOTES2026-07-01

Counter-Strike 2 Update - 2026-07-01

- Champions Autograph Stickers are now available for purchase in the Major Shop, congratulations to the Falcons! - Highlight Souvenir Charms are now available for purchase in the Major Shop, featuring 10 highlights for each of the six stages of the Cologne 2026 Major, and the Falcons' trophy-lifting moment.

PATCH NOTES2026-06-10

Counter-Strike 2 Update - 2026-06-10

- Added display of lowest and highest sticker price in the last 7 days in the Cologne 2026 Major Shop. - Added stickers showcase to the Cologne 2026 Major Hub tile on the main menu. MISC - Added multi-select functionality in Storage Units deposit/retrieve UI. - Added appropriate error message when user's inventory is full and they try to redeem Weekly Care Package rewards, Armory items, or items in the Major Shop cart. - Fixed number wrapping rules in some languages.

PATCH NOTES2026-05-29

Counter-Strike 2 Update - 2026-05-29

- Added ability to bookmark stickers in Cologne 2026 Shop. MISC - Added convar r_spectator_flashbang_opacity to control flashbang opacity for remote spectators. - Flashbang effect for remote spectators now renders underneath the HUD. - Stability improvements MAPS Ancient - Updated clipping to prevent certain boost locations Sanctum - Updated to the latest version from Steam Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3643331442"))

PATCH NOTES2026-05-22

Counter-Strike 2 Update - 2026-05-22

MAJOR - The IEM Cologne 2026 Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. - Purchase a Cologne 2026 Viewer Pass to receive an upgradable Cologne 2026 Coin. With an active pass, you can upgrade your coin and earn rewards by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends. UI - Fixed a case of incorrect scoreboard timeline presentation in overtime. - Fixed weapon entities disallowing pickup from showing pick up weapon hint text. - Increased spectator in-eye flash amount. MISC - Souvenir quality items can now be selected in Trade Up Contract alongside normal quality items. All Souvenir attributes will be removed from any souvenir items selected, and the result of a Trade Up Contract will be a single normal item of a quality one higher, from a collection of all of the items selected for exchange. - Fixed a case where tire fire particles were flickering in the advanced video preview. - Adjusted finger animation on Bayonet model.

PATCH NOTES2026-05-20

Counter-Strike 2 Update - 2026-05-20

MAPS Cache - Adjusted player and grenade collision. - Adjusted material blending to improve accuracy of footstep sounds. - Fixed several gaps reported by players. Ancient - Fixed a gap in the wall.

PATCH NOTES2026-05-18

Counter-Strike 2 Update - 2026-05-18

SPECTATING - Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes. - Fixed a case of stuck x-ray silhouettes when switching spectator targets. - Fixed spectator damage overlay effect. MISC - Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players. - Adjustments to AWP draw to idle animation transition. - Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera. MAPS Cache - Adjusted model for window covers to show collision / decals when shot. - Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance. MAP SCRIPTING - Added Instance.RegisterCheatCommand - Added Instance.GetAllPlayerControllers - Added Instance.OnBeginRoundRestart - Added Instance.SetRoundRemainingTime - Added CSPlayerController.AddMoneySpendableNow - Added CSPlayerController.GetMoneySpendableNow - Added CSPlayerController.AddMoneyEarnedForNextRound - Added CSPlayerController.GetMoneyEarnedForNextRound - Added CSPlayerPawn.HasHelmet - Added CSPlayerPawn.SetHasHelmet - Added CSPlayerPawn.IsScoped - Added CSWeaponBase.IsSilencerOn - Changed the activator for OnPlayerUse to always be the player - Changed the caller for OnPlayerUse to always be the used entity - Fixed the value of CSInputs.LOOK_AT_WEAPON - Fixed a potential crash in exception handling

PATCH NOTES2026-05-14

Counter-Strike 2 Update - 2026-05-14

MAPS Cache - Fixed various holes in map - Fixed surfacetypes for various materials. - Added grating to some windows to make them block bullets. - Tweaks to player and grenade clipping. MISC - Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation. - Miscellaneous stability improvements. TOOLS - Fixed bug that prevented the asset in use from being selected when model browser was opened. - Fixed bug with layered materials with same surface property on all layers.  MUSIC KITS - Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.

PATCH NOTES2026-05-07

Counter-Strike 2 Update - 2026-05-07

MAPS Cache - Fixed various holes in map. - Simplified grenade clipping in various areas. - Fixed sounds and surfacetypes for various materials. - Orange wire spool at Sandbags has been exchanged for white wire. MUSIC KITS - NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab. WORKSHOP - Fixed progressive refinement rendering Source Film Maker. MISC - User Viewmodel FOV now correctly networks to remote clients. - Adjusted player model occlusion bounds. - Fixed ragdolls missing death velocity when shot in specific body locations. - Minor adjustments to ground smoothing transitions when leaving the ground and when landing. - Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time). - Fixed a case where map guides for Ancient wouldn't load in the nighttime version - Adjusted score values for various weapons in Deathmatch. - Adjusted XP limits in Deathmatch and Arms Race.

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CS2 Updates