CS2 UPDATES

官方补丁动态聚合

PATCH NOTES2025-11-19

Counter-Strike 2 Update - 2025-11-19

MISC - Fixed a case of observers experiencing incorrect post-processing effects when switching observer targets. - Disabled TrueView while watching a live playcast to match on-server observing experience. - Fixed a wiggle at the end of SG 556 deploy animation. - Stability improvements.

PATCH NOTES2025-11-14

Counter-Strike 2 Update - 2025-11-14

MISC - Fixed ability to plant C4 while standing on top of a teammate. - Fixed a rendering bug on transparent charms attached to planted C4 or dropped weapons. - Fixed a bug where Budapest 2025 Coin sometimes wasn't showing up in the scoreboard. - Fixed a replay bug causing infinite shell casing effects. - Updated the Budapest 2025 Imperial Esports sticker artwork.

PATCH NOTES2025-11-12

Counter-Strike 2 Update - 2025-11-12

MAJOR - The StarLadder Budapest Major Hub is now available. Visit the hub to purchase tournament items, play the Pick'Em Challenge and more. - Purchase a Budapest 2025 Viewer Pass to receive an upgradable Budapest 2025 Coin. With an active pass, you can upgrade your coin and earn extra souvenir packages by playing the Pick'Em Challenge. Additionally, you will show up on the Active Pass Leaderboard where you can compare your Pick'Em Challenge performance to your friends. STORE - Added new "Sticker Slab" item, a charm that seals any sticker and can be attached to weapons. The sealed sticker can be returned to your inventory at any time by cracking open and discarding the slab. - Newly purchased Name Tag and StatTrak™ Swap Tool items can no longer be traded or listed on Community Market. GAMEPLAY - Increased the maximum effective sv_maxvelocity to 16,384 units per second. The default value of 3500 is unchanged. - Fixed a case where clients would mispredict jump button presses. - Fixed a case where clients would mispredict jump apexes. MAPS - Fixed skybox on Inferno that was blocking grenades. MISC - Increased default bullet decal rendering distance. - Glove models and animations in the UI/inventory now use Animgraph2, matching first-person in-game gloves. - Enabled the pulsing light on the C4 view model. - Updated the color scheme of Counter-Strike items in Steam Community Market and Web Inventory to match item quality colors. - Performance improvements.

PATCH NOTES2025-11-04

Counter-Strike 2 Update - 2025-11-04

GAMEPLAY - Fixed a case where air acceleration was clamped incorrectly while surfing. - Fixed a case where slowly surfing up a ramp was handled incorrectly due to misidentification as a jump apex. - Fix a bug causing "Delay Sniper Rifle Un-Scope after Shot" to be inconsistent. DEMO - Added TrueView demo playback, which reconstructs the observed player's original experience more accurately by re-running client-side prediction. - TrueView playback will show the effects of Damage Prediction, if it was enabled by the observed player at the time. - TrueView does not reconstruct the precise timings of rendered frames, so some differences between the original player's experience and TrueView playback will remain, especially in very slow motion playback.  The player's frame at the time when the mouse was clicked, which is used for hit registration, is shown accurately to the nearest demo playback frame. However, reaction effects such as recoil, muzzle flash, blood splatter, and ragdoll are delayed while playing the game by one or two frames due to the way CPU and GPU work is pipelined, and will not appear at the same time during demo playback. - TrueView demo playback might not work properly on old demos and is disabled by default if the playback client version does not match the client version when the demo was recorded. You can set cl_demo_predict 2 to override this. - Fixed a bug causing third person models to not animate smoothly. - Fixed a bug causing time to lurch forward by one tick when unpausing a demo. MISC - Animation fixes for G3SG1 bolt. - Fixed developer console scrollbar to accept mouse clicks.

PATCH NOTES2025-10-29

Counter-Strike 2 Update - 2025-10-29

MISC - Improved player movement prediction when colliding with other moving players. - Added scope in/out sound prediction to play immediately for local player. - Retake loadout cards will now randomly offer M4A1-S or M4A4 if player has both equipped in their CT loadout. - Added Body Armor to 4v3, 4 Bad Guys Left, and Blind Fire cards. - Added Dual Berettas to T Blind Fire card. - Replaced Flashbang with HE Grenade on CT Enemy Loadout Card - Fixed idle animations on CZ75-Auto, SSG 08, AUG, Galil AR. - Performance improvements. - Stability improvements. - Improvements to animation fidelity during demo playback.

PATCH NOTES2025-10-23

Counter-Strike 2 Update - 2025-10-23

GAMEPLAY - Increased matchmaking party size for Retakes to allow 4 players in a party. - Fixed a case where players joining Retakes round during freeze time could spawn at a wrong spawn point. - Fixed bot manager logic to make room for players by first kicking dead bots and bots who are not controlled by a human. MISC - Stability improvements.

PATCH NOTES2025-10-22

Counter-Strike 2 Update - 2025-10-22

GAMEPLAY - Adding Retakes as official game mode supporting Defusal Group Alpha and Defusal Group Delta maps on official matchmaking servers. - Fixed Molotov and Smoke interaction logic in cases when multiple smokes are active in the map. MAPS - Updated Golden to the latest version from Steam Community Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3286163323")) - Updated Palacio to the latest version from Steam Community Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3249860053")) - Updated Rooftop to the latest version from Steam Community Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3536622725")) Inferno - Adjustments to top of Quad and under Balcony to improve visibility. - Various optimizations. CONTRACTS - Extended functionality of the "Trade Up Contract" to allow exchanging 5 items of Covert quality as follows: - 5 StatTrak™ Covert items can be exchanged for one StatTrak™ Knife from a collection of one of the items provided - 5 regular Covert items can be exchanged for one regular Knife item or one regular Gloves item from a collection of one of the items provided MISC - Performance optimizations when the game is in the main menu and item inspect UI - Fixed inventory item icons sometimes rendering in blurry state or not rendering - Fixed several server-only sound events to not start multiple times - Stability improvements

PATCH NOTES2025-10-16

Counter-Strike 2 Update - 2025-10-16

MISC - Fixed a case of incorrect damage report data at the end of the rounds. - Updated King Crasswater and Queen Ava stickers for clarity. - Skinning fixes on Driver Gloves and Sport Gloves. - Fixed a crash when playing back some demo files. - Stability improvements.

PATCH NOTES2025-10-14

Counter-Strike 2 Update - 2025-10-14

ENGINE - Updated engine code to the latest version of Source 2. - Reworked bullet penetration simulation to reduce CPU usage. - Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting. GAMEPLAY - Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse. - C4 will no longer detonate in the middle of halftime intermission or after the end of the match. - Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks. UI - Major Highlight clips are now viewable from the Spectator Loadout. - Selected player is now more visible in the Team Counter. - Context menu in the Inventory now opens in a position relative to the cursor. - HUD weapon mode indicator has been moved to the ammo count. - Raindrops are now removed from weapons when switching to a dry inspect environment. MAP SCRIPTING - cs_script enums can now be imported and behave the same as TypeScript enums. - CSWeaponType.PISTOL == 1 - CSWeaponType == "PISTOL" - Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType - Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots. - Updated Instance.OnRoundEnd to now receive the reason - Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags - Updated Instance.OnPlayerDamage to now receive damageType and damageFlags - Updated Instance.OnKnifeAttack to now receive attackType - Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox - The trace config now accepts an array of ignore entities or just one - The trace config can specify to trace against hitboxes - The trace result will include hitGroup if tracing against hitboxes - Updated Instance.BulletTrace result to include hitGroup - Updated Entity.TakeDamage to accept damageType and damageFlags - Added CSWeaponData.GetGearSlot()

PATCH NOTES2025-10-13

Counter-Strike 2 Pre-Release Update - 2025-10-13

A new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking. For instructions on how to opt into a CS2 beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 ("https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326") ENGINE - Updated engine code to the latest version of Source 2. - Reworked bullet penetration simulation to reduce CPU usage. - Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting. GAMEPLAY - Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse. - Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks. UI - Major Highlight clips are now viewable from the Spectator Loadout. - Selected player is now more visible in the Team Counter. - Context menu in the Inventory now opens in a position relative to the cursor. - HUD weapon mode indicator has been moved to the ammo count. MAP SCRIPTING - cs_script enums can now be imported and behave the same as TypeScript enums. - CSWeaponType.PISTOL == 1 - CSWeaponType == "PISTOL" - Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType - Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots. - Updated Instance.OnRoundEnd to now receive the reason - Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags - Updated Instance.OnPlayerDamage to now receive damageType and damageFlags - Updated Instance.OnKnifeAttack to now receive attackType - Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox - The trace config now accepts an array of ignore entities or just one - The trace config can specify to trace against hitboxes - The trace result will include hitGroup if tracing against hitboxes - Updated Instance.BulletTrace result to include hitGroup - Updated Entity.TakeDamage to accept damageType and damageFlags - Added CSWeaponData.GetGearSlot()

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CS2 更新