Counter-Strike 2 Update — 2026-09-23
RUSH
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Increased the maximum countdown-after-elimination time from 7 seconds to 14 seconds on end rooms and Convoy.
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The countdown-after-elimination time does not activate in cases where an entire team dies to suicides, team kills, and/or disconnects.
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Warmup time once all players have connected, freeze time, and technical timeout time are all reduced.
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Various gap fixes and clipping adjustments.
CROSSHAIR
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Some additional information about the new crosshair system:
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The new crosshair thickness and length units are in pixels. In the past, the values were defined with an arbitrary scale and converted to pixels based on display resolution so the same value would result in different pixel counts at different resolutions. With the new settings, if you want a 1-pixel wide crosshair with a bar length of 8 pixels and a gap of 4 pixels, then you would set: thickness = 1, length = 8, and gap = 4.
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Please be aware that the new crosshair system automatically rescales pixel counts when the display resolution changes. For example, if a crosshair was configured at display resolution 1280x720 with a thickness of 2 pixels and then the display resolution changes to 2560x1440, it will now automatically rescale the thickness to 4 pixels so that it remains proportionally the same as when it was configured.
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Added option to draw half-outlines. This will only draw the top-left portions of the outline for a crosshair.
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Fixed a bug preventing 0 gap width from being respected.
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Added a static square crosshair style
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Reduced the minimum dynamic spread distance to 64 pixels. The new dynamic crosshair styles will show you the real weapon spread and inaccuracy and the 'Dynamic Spread Limit' setting is a limit on how far the crosshair will spread at maximum inaccuracy and spread. There is a baseline spread distance of 64 pixels which covers the weapons with the largest spread so that players can better understand how accurate they actually are with their equipped weapon.
MISC
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Fixed a case where left-handed viewmodels would animate incorrectly while silent reloading.
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Fixed a case where thirdperson player models would animate too fast while silent reloading.
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Fixed a case where firstperson Dual Berettas would animate incorrectly while reloading.
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Clan tags now appear in death notices.
View details →Counter-Strike 2 Update — 2026-09-22
PREMIER
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Updated the map selection process to give players more opportunities to play maps they've been learning.
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Map selection process:
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Team 1 picks one map
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Team 2 picks two maps
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Team 1 picks a final map.
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One of the four maps will be randomly selected and the match will begin.
RUSH
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Rush is a fast-paced queued 3v3 game mode.
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Players battle through a series of battle arenas to reach the opponent's castle and win the match.
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Battle arenas are randomly selected for each match, so no two matches are the same.
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Control the tower when you eliminate the enemy team (or time expires) to win the round.
GAMEPLAY
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Players can now reload silently (but slowly) by pressing and holding the reload key.
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Un-scoping a sniper weapon no longer produces a sound.
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Globally increased visual clarity and improved fidelity of bullet impact decals.
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ammo_grenade_limit_total setting now also enforces the total number of grenades a player is allowed to purchase in a round.
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Chickens now take damage from the Zeus x27.
SETTINGS
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Crosshairs have been updated to be resolution independent.
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A new "Crosshair/Scopes" tab is available in the Settings menu, and includes updated crosshair settings.
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Added new crosshair styles
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Updated the default crosshair to "Dynamic Quad," which better represents weapon accuracy.
ENGINE
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Updated engine code to the latest version of Source 2.
MAPS
Ancient
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Fixed holes in world in Long A Main Hall.
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Adjusted door geometry and grenade clipping inside Jaguar.
Cache
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Some gap fixes and clipping adjustments around the blue doors in Mid.
Mirage
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Reinforced scaffolding by balcony in A site.
Train
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Blocked pixel gap in crates on bombsite A.
MISC
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Added ability to set a "Clan Tag" for players who are members of Steam Community Groups. You can adjust your Clan Tag from your Player Profile.
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Added support for applying stickers to C4.
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The Starjunk 95, Industrial Sunset Memories Music Kit is now available for purchase in standard and StatTrak versions through the STORE tab.
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Halftime scoreboard stats should now fully reflect the results of the previous round.
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Fixed a case where players could avoid a kick ban.
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Players can now adjust music volume per game-mode.
WORKSHOP
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Added "minimap_volume" entity which enables a custom minimap image when a player is within the volume.
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Added "sky_camera_volume" and "sky_camera_volume_target", which enable custom location-specific skybox rendering.
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Added "point_deathcam_bounds" entity that constrains the player death camera.
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Added "env_shake_volume" entity that allows camera shake only within a specified volume.
SCRIPTING
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Added CSRadarPoint entity.
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Added CSObservablePoint entity.
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Added AddTeamMoney API method.
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Added OnPlayerTeamChanged callback.
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SetDialogVariableString now accepts a localization string.
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