
P2000
Lifted Spirits
Pouco Usada (STATTRAK™)
Preço Atual
$0.22
preço de mercado via skinsback
Take.skin AppView on App Store
Resumo
Categoria
SkinTipo
N/AArma
P2000Acabamento
Lifted SpiritsCatálogo de Acabamento
1138Variantes de Padrão
Não SuportadoVersão do Modelo
CS:GOPopularidade
90%Designer
DesLançado
January 20, 2022Classe do ItemNormal
Classified
Dados Técnicos
STATTRAK™Suportado
LembrançaDesativado
Jogadores Profissionais
Sem dados de jogadores profissionais
LIFTED SPIRITS FAMÍLIA

Visualização no Jogo
P2000 | Lifted Spirits Histórico de Preços
7D
30D
3M
TUDO
Estatísticas de Preços
Preço Atual
$0.22Cap. de Mercado
$22
Alteração 7 Dias
+0.01 (+4.76%)
Alteração 30 Dias
-0.01 (-4.35%)
Faixas de Preços
Mínimo 7 Dias
$0.21
Máximo 7 Dias
$0.23
Mínimo 30 Dias
$0.2
Máximo 30 Dias
$0.23
Mínimo 52 Semanas
$0.2
Máximo 52 Semanas
$0.24
Mínimo Histórico
$0.2
Máximo Histórico
$0.24
Última atualização: 3/4/2026, 1:34:38 AM
Detalhes da Skin
DESCRIÇÃO
Accurate and controllable, the German-made P2000 is a serviceable first-round pistol that works best against unarmored opponents. It has been custom painted with a forest beneath ascending bodies. _Many lost souls do not wish to be found_
HISTÓRIA
The P2000 | Lifted Spirits was first introduced to CS2 3 years ago, on
January 20th, 2022.
It was released as part of the Dreams & Nightmares Case, alongside the
"Dreams & Nightmares Case" update.
The skin was created by the community designer
"Des".
ORIGEM
POPULARIDADE
RARIDADE
DISPONIBILIDADE
VERSÕES
Fatos Rápidos & FAQ
What is the price of P2000 | Lifted Spirits (Pouco Usada)?
P2000 | Lifted Spirits (Pouco Usada) is currently priced at $0.22 on the Steam Market.
What wear levels are available for Lifted Spirits?
The Lifted Spirits has a float value range from 0.00 to 1.00, making it available in 5 wear conditions: Factory New, Minimal Wear, Field-Tested, Well-Worn, Battle-Scarred.
Who designed the Lifted Spirits?
The Lifted Spirits was created by the community designer "Des", showcasing exceptional artistic talent and creativity.

