CS2 UPDATES

updates for 2025-10-14

PATCH NOTES2025-10-14

Counter-Strike 2 Update - 2025-10-14

ENGINE - Updated engine code to the latest version of Source 2. - Reworked bullet penetration simulation to reduce CPU usage. - Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting. GAMEPLAY - Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse. - C4 will no longer detonate in the middle of halftime intermission or after the end of the match. - Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks. UI - Major Highlight clips are now viewable from the Spectator Loadout. - Selected player is now more visible in the Team Counter. - Context menu in the Inventory now opens in a position relative to the cursor. - HUD weapon mode indicator has been moved to the ammo count. - Raindrops are now removed from weapons when switching to a dry inspect environment. MAP SCRIPTING - cs_script enums can now be imported and behave the same as TypeScript enums. - CSWeaponType.PISTOL == 1 - CSWeaponType == "PISTOL" - Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType - Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots. - Updated Instance.OnRoundEnd to now receive the reason - Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags - Updated Instance.OnPlayerDamage to now receive damageType and damageFlags - Updated Instance.OnKnifeAttack to now receive attackType - Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox - The trace config now accepts an array of ignore entities or just one - The trace config can specify to trace against hitboxes - The trace result will include hitGroup if tracing against hitboxes - Updated Instance.BulletTrace result to include hitGroup - Updated Entity.TakeDamage to accept damageType and damageFlags - Added CSWeaponData.GetGearSlot()

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CS2 Updates