
SCAR-20
Blueprint
Nova de Fábrica
Preço Atual
$0.98
preço de mercado via skinsback
Take.skin AppView on App Store
Resumo
Categoria
SkinTipo
N/AArma
SCAR-20Acabamento
BlueprintCatálogo de Acabamento
642Variantes de Padrão
Não SuportadoVersão do Modelo
CS:GOPopularidade
85%Designer
GraffLançado
March 15, 2017Classe do ItemNormal
Classified
Cores
Dados Técnicos
STATTRAK™Suportado
LembrançaDesativado
Jogadores Profissionais
Sem dados de jogadores profissionais
BLUEPRINT FAMÍLIA

Visualização no Jogo
SCAR-20 | Blueprint Histórico de Preços
7D
30D
3M
TUDO
Estatísticas de Preços
Preço Atual
$0.98Cap. de Mercado
$98
Alteração 7 Dias
-0.02 (-2.00%)
Alteração 30 Dias
+0.21 (+27.27%)
Faixas de Preços
Mínimo 7 Dias
$0.98
Máximo 7 Dias
$1.04
Mínimo 30 Dias
$0.98
Máximo 30 Dias
$4.33
Mínimo 52 Semanas
$0.73
Máximo 52 Semanas
$4.33
Mínimo Histórico
$0.73
Máximo Histórico
$4.33
Última atualização: 3/2/2026, 1:32:11 AM
Detalhes da Skin
DESCRIÇÃO
The SCAR-20 is a semi-automatic sniper rifle that trades a high rate of fire and powerful long-distance damage for sluggish movement speed and big price tag. It has been hand painted using a blue theme to resemble an architect's blueprint. _The best-laid plans are drawn to scale_
HISTÓRIA
The SCAR-20 | Blueprint was first introduced to CS2 8 years ago, on
March 15th, 2017.
It was released as part of the Spectrum Case, alongside the
"Take a trip to the Canals" update.
The skin was created by the community designer
"Graff".
ORIGEM
POPULARIDADE
RARIDADE
DISPONIBILIDADE
VERSÕES
Fatos Rápidos & FAQ
What is the price of SCAR-20 | Blueprint (Nova de Fábrica)?
SCAR-20 | Blueprint (Nova de Fábrica) is currently priced at $0.98 on the Steam Market.
What wear levels are available for Blueprint?
The Blueprint has a float value range from 0.00 to 1.00, making it available in 5 wear conditions: Factory New, Minimal Wear, Field-Tested, Well-Worn, Battle-Scarred.
Who designed the Blueprint?
The Blueprint was created by the community designer "Graff", showcasing exceptional artistic talent and creativity.


