Counter-Strike 2 Update - 2026-05-20
MAPS Cache - Adjusted player and grenade collision. - Adjusted material blending to improve accuracy of footstep sounds. - Fixed several gaps reported by players. Ancient - Fixed a gap in the wall.
Official patch notes feed
MAPS Cache - Adjusted player and grenade collision. - Adjusted material blending to improve accuracy of footstep sounds. - Fixed several gaps reported by players. Ancient - Fixed a gap in the wall.
SPECTATING - Fixed a case of post-processing glitch when switching spectator targets on maps with different post-processing volumes. - Fixed a case of stuck x-ray silhouettes when switching spectator targets. - Fixed spectator damage overlay effect. MISC - Added weapon_accuracy_stack_boost_limit (default value "2") to apply ladder inaccuracy to players boosted by a stack of this many or more players. - Adjustments to AWP draw to idle animation transition. - Improved consistency of grenade jump throws and the accuracy of the jump throw preview camera. MAPS Cache - Adjusted model for window covers to show collision / decals when shot. - Adjustments to player clipping and grenade clipping around windows, window covers, and vent entrance. MAP SCRIPTING - Added Instance.RegisterCheatCommand - Added Instance.GetAllPlayerControllers - Added Instance.OnBeginRoundRestart - Added Instance.SetRoundRemainingTime - Added CSPlayerController.AddMoneySpendableNow - Added CSPlayerController.GetMoneySpendableNow - Added CSPlayerController.AddMoneyEarnedForNextRound - Added CSPlayerController.GetMoneyEarnedForNextRound - Added CSPlayerPawn.HasHelmet - Added CSPlayerPawn.SetHasHelmet - Added CSPlayerPawn.IsScoped - Added CSWeaponBase.IsSilencerOn - Changed the activator for OnPlayerUse to always be the player - Changed the caller for OnPlayerUse to always be the used entity - Fixed the value of CSInputs.LOOK_AT_WEAPON - Fixed a potential crash in exception handling
MAPS Cache - Fixed various holes in map - Fixed surfacetypes for various materials. - Added grating to some windows to make them block bullets. - Tweaks to player and grenade clipping. MISC - Fixed a case where it was possible to cancel a grenade throw after the throw was started near the end of the pin pull animation. - Miscellaneous stability improvements. TOOLS - Fixed bug that prevented the asset in use from being selected when model browser was opened. - Fixed bug with layered materials with same surface property on all layers. MUSIC KITS - Added roundmvpanthem_02 for all NIGHTMODE II music kits which plays at 1:5 ratio.
MAPS Cache - Fixed various holes in map. - Simplified grenade clipping in various areas. - Fixed sounds and surfacetypes for various materials. - Orange wire spool at Sandbags has been exchanged for white wire. MUSIC KITS - NIGHTMODE II Music Kits are now available for purchase in standard and StatTrak versions through the STORE tab. WORKSHOP - Fixed progressive refinement rendering Source Film Maker. MISC - User Viewmodel FOV now correctly networks to remote clients. - Adjusted player model occlusion bounds. - Fixed ragdolls missing death velocity when shot in specific body locations. - Minor adjustments to ground smoothing transitions when leaving the ground and when landing. - Fixed a case where post-processing transitions weren't smooth (e.g. at the end of freeze time). - Fixed a case where map guides for Ancient wouldn't load in the nighttime version - Adjusted score values for various weapons in Deathmatch. - Adjusted XP limits in Deathmatch and Arms Race.
MAPS Cache - Map-wide clipping fixes and geometry polish. - Fixed some spots where bomb would be unreachable when dropped. - Fixed dynamic shadows breaking in some spots. - Fixed some surface sound types. - Fixed hand popping when counter-strafing with a grenade equipped. MISC - Limit aim punch to 90 degrees. - Added secondary intersection trace for partially-occluded thirdperson weapons. - Adjusted ground smoothing at locations where sloped ground surfaces join with step-height transitions. - Fixed issue that caused defuse-cables from completely occluded players to also be occluded. - Fixed 'FATAL ERROR: Failed to on-demand compile shader' affecting some older GPUs.
MAPS Cache - Bomb explosion radius increased. - Lighting Adjustments around Vent. - Disabled player collision on sign and removed lamp by squeaky. - Reworked e-box on A-site for better visibility. - Lowered Checkers entrance frame height at B Main. - Removed AC unit above Sandbags and moved pipes. - Fixed lack of footstep sounds on top of crates at A-site. - Fixed hole in world on door in Sun Room. - Fixed wall bangs on A Main wall. - Fixed some z-fighting around Garage. - Adjusted grenade clipping throughout map. - Adjusted player clipping throughout map. Dust II - Blocked visibility through corner of Mid Box (Xbox). SOUND - Speculative fix for a case where all audio drops out. MISC - Fixed cases where crouch-jumping in confined spaces could cause the player camera to intersect the ceiling. - Adjusted particle effect sprite opacity for fully occluded flashbangs. - Improved smoke lighting consistency. - Minor adjustments to dropped pistol magazine velocity. - Ambient Occlusion adjustment settings in Environment Blend shader restored. - Fixed a case where money was subtracted from the wrong player during bot takeover.
MAPS Cache - Added Cache to Competitive, Casual, Deathmatch, and Retakes modes. Dust II - Uncovered Mid Box (Xbox) to reveal a previously hidden jump spot. On purpose this time. Office - Enabled collision on tarp on boxes used around CT spawn. Stronghold - Updated to the latest version from the Community Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3477094554")) Poseidon - Updated to the latest version from the Community Workshop (Update Notes ("https://steamcommunity.com/sharedfiles/filedetails/changelog/3522144043")) - Minor adjustments to viewmodel animations. - Talon and Karambit knives are now held correctly while defusing. SOUND - Minor mix changes and adjustments. - Fixed issue where C4 equip sound was not getting interrupted by other equip sounds. - Removed first-person death sound effect that played in the case of music kit death cue being inaudible. MISC - Shader fix for AO while using alpha test causing overly dark and chunky silhouettes, as seen on railings in Mirage. - Fixed a case where it was possible to hold no weapon by requesting a hand switch after throwing a grenade.
- Fixed XM1014 shells flickering when starting a reload. - Fixed bugs with dual berettas in first person and in spectator mode. - Fixed inspect/cancel causing multiple worldmodel deploys. - Fixed a bug where players can get stuck in a planted-turn state. - Made foot IK transitions smoother. - Adjusted the firstperson in-air crouch transition time to match the thirdperson animation better. - Fixed a case where high frequency stutter steps would cause large pose changes. - Fixed a case where legs would snap when quickly stopping and then continuing in same direction. - Adjusted thirdperson bomb plant animation to more closely match firstperson animation. - Minor adjustments to viewmodel animations. MISC - Fixed random crash on startup when a non-default Audio Device was specified in settings or when sound_device_override was specified in a config file or on the command line. - Adjusted official map guides to match new surface smoothing. - Dropped weapons with silencers now correctly reflect the silenced state.
GAMEPLAY - Adjusted ground smoothing at locations where the player can stand on very thin ledges. - Minor adjustments to viewmodel animations. MISC - Corrected some improper character texture assignments. - Trade offers containing Counter-Strike 2 items are now limited to 1,000 items.
GAMEPLAY - Adjusted camera motion due to recoil to match CS:GO more closely. Bullet trajectories should continue to match CS2. - Players will now experience the full camera motion due to external sources of aim punch (e.g. getting shot) regardless of network latency. The effects of aim punch on bullet trajectories are still applied immediately on the server. - Minor adjustments to viewmodel animations. - Fixed several cases where crouch transitions in the air were instantaneous. - Fixed a bug where MVP panel characters weren't resetting correctly.