PATCH NOTES2026-07-08
Counter-Strike 2 Update - 2026-07-08
PREMIER
-
Premier Season Five has begun
-
Added Cache to the Active Duty Map Pool
-
Removed Overpass from the Active Duty Map Pool
GAMEPLAY
-
Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
-
Damage is now applied according to precomputed simulation values, baked into the compiled map.
-
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
-
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
ARMORY
-
Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
-
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
-
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
-
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
WORKSHOP
-
Updated "Custom Paint Job Extended"
-
Added option to include a dedicated overlay mask texture
-
Added option to set unique overlay UV randomization separate from albedo UV randomization
MISC
-
Reduced the performance cost of showing the scoreboard.
-
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
-
Increased sticker rotation precision to allow half-degree increments on application screen.
MAP SCRIPTING
-
Added Instance.QueueAfterThinks
-
Added Instance.OnWeaponDrop
-
Added CSWeaponBase.GetOriginalOwner
-
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
-
Added file name and line number to errors caught during the CompileModule step of script loading.
-
Removed support for deprecated vts assets.
ENGINE
-
Updated engine code to the latest version of Source 2
MAPS
-
Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
-
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
-
Added community maps Debris and El Dorado to Wingman mode
Cache
-
Various clipping adjustments
Dust II
-
Fixed pixel gap Outside Tunnel
-
Clipping adjustment Outside Tunnel
Inferno
-
Clipping fix to prevent pixel boost at Top of Mid
Read Official Post↗PATCH NOTES2026-07-08
Counter-Strike 2 Update - 2026-07-08
PREMIER
-
Premier Season Five has begun
-
Added Cache to the Active Duty Map Pool
-
Removed Overpass from the Active Duty Map Pool
GAMEPLAY
-
Re-designed effective range and extent of C4 explosion damage on all official defusal-mode maps.
-
Damage is now applied according to precomputed simulation values, baked into the compiled map.
-
Explosion shockwave damage now rapidly expands from the center of the explosion instead of being applied instantly.
-
Fixed case where picking up dropped weapons through the Buy Menu would fail to complete.
ARMORY
-
Added two new weapon collections based on the recent Call to Arms community announcement: Spy Tech + Arabesque
-
Added two new sticker collections based on the recent Call to Arms community announcement: Fruits & Vegetables + Auto Racing
-
Train 2025 and Sport & Field weapon collections are no longer available in the Armory
-
Sugarface 2 and Elemental Craft sticker collections are no longer available in the Armory
WORKSHOP
-
Updated "Custom Paint Job Extended"
-
Added option to include a dedicated overlay mask texture
-
Added option to set unique overlay UV randomization separate from albedo UV randomization
MISC
-
Reduced the performance cost of showing the scoreboard.
-
Fixed a case where material blending effects would disappear when you got too close (e.g. the dirt on the barrels in Inferno Banana).
-
Increased sticker rotation precision to allow half-degree increments on application screen.
MAP SCRIPTING
-
Added Instance.QueueAfterThinks
-
Added Instance.OnWeaponDrop
-
Added CSWeaponBase.GetOriginalOwner
-
Fixed a crash when the name passed to Instance.RegisterCheatCommand collided with an existing command.
-
Added file name and line number to errors caught during the CompileModule step of script loading.
-
Removed support for deprecated vts assets.
ENGINE
-
Updated engine code to the latest version of Source 2
MAPS
-
Removed community maps: Warden, Stronghold, Alpine, and Sanctum from all game modes
-
Added community maps Boulder, Fachwerk, and Shelter to Competitive, Casual, and Deathmatch modes
-
Added community maps Debris and El Dorado to Wingman mode
Cache
-
Various clipping adjustments
Dust II
-
Fixed pixel gap Outside Tunnel
-
Clipping adjustment Outside Tunnel
Inferno
-
Clipping fix to prevent pixel boost at Top of Mid
Read Official Post↗