Counter-Strike 2 Update - 2026-02-25
MAP SCRIPTING - Added Instance.SetSaveData - Added Instance.GetSaveData - Workshop maps can write up to 1MB of save data. - Workshop saves leverage Steam Cloud and persist across installs. - Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb. - Added Instance.OnModifyPlayerDamage - Called after all damage properties have been calculated, just before armor and health are modified - Replaces Instance.OnBeforePlayerDamage - Includes hitgroup in event data - Added hitgroup to OnPlayerDamage event data - Added CSDamageFlags.IGNORE_ARMOR - Added CSPlayerPawn.IsInputPressed - Added CSPlayerPawn.WasInputJustPressed - Added CSPlayerPawn.WasInputJustReleased - Added enum CSInputs - Fixed bug where CSDamageTypes was exported under the name CSDamageType MISC - Map guides for de_ancient can now be used on de_ancient_night and vice versa.
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